Other than the experience of having played many pinball machines in my life, I had little knowledge of how to build one, especially one that was on screen. Eager to learn about the subject, I took my search to the web and looked for DIY projects. Most them were physical installations, but seeing the building process helped me understand certain notions to keep in mind while sketching the first iterations of the game.
In the physical world, you have to deal with mechanical and electrical aspects all without forgetting gravity, of course. On screen, we have the privilege and inconvenience to adjust these to our liking. I use inconvenience because as one needs time to tune their guitar, the same time (even more) needs to be allotted to tune these factors for the perfect game experience.
Unfortunately, as we met certain design flaws in our process, we needed to recalibrate more than once.
Using a screen for the gameplay allowed us to display multiple special effects, as well as promoting Delta promotional material: WIFI, first class beds, departures for Shanghai, London, Seattle, New York and San Francisco, all of which were illustrated in the game. The digital format also allowed players to win instant prizes.
To add to the realism of the experience, vibrating motors were integrated in the machine. These were activated each time the ball hit a fixed object in the game. In addition, familiar airline sounds were integrated (captain’s voice, safety belt *ping*, etc.) to strengthen the link between the game and Delta’s brand.