With the Creative Director we developed a visual language that:
•Stayed as technically faithful as possible to the existing interfaces of these spacecraft
•Was coherent with the overall design even as we hypothesized and developed the interface concept for the Mission to Mars.
•Had clear user interface elements.
Design & Time
The three simulations represent different points of time for aeronautics.
•Launch to the Moon (past)
•Mission on the Space Station (present)
•Discovering Mars (future)
Designing for Children
The exhibit hosts people of all ages, however the main focus is on children. When developing interactives for a young audience, the design team needed to keep in mind the height of screens for accessibility issues. We made sure that most to the interactive elements were kept in the bottom 2-3 of the screen and that secondary information was kept at the top of screen.